Roped! A M/M bondage themed RPG (D&D style)

Wanna Talk about TUGs with your fellow members? Then you may do so here.

Which tribe would you be interested in playing

Skater
3
12%
Jock
2
8%
Guy Next Door
3
12%
Daddy
2
8%
Geek/Nerd
4
16%
College
1
4%
Cowboy/Country boy
6
24%
Bad Boy
1
4%
Artist
3
12%
Prep Guy
0
No votes
 
Total votes: 25

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MountainMan_91
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Roped! A M/M bondage themed RPG (D&D style)

Post by MountainMan_91 »

Roped!


A M/M bondage themed RPG



D&D LOVERS PLEASE READ ON


Just a fun idea I am working on as opposed to running a regular D&D with bondage added! [mention]gag1195[/mention] [mention]cj2125[/mention] [mention]Volobond[/mention] [mention]Charmides[/mention]

Most notable differences from D&D. No magic, no combat, since this occurs in our very real realm of normal people and places.

Let’s start with some new concepts, we have suggestions and Instructions.

A suggestion is made willy-nilly, others can follow your suggestion or decide not to follow it purely role play based. Instructions are enforced by going into dice rolls, you have an Instruction DC, which needs to be beaten if your victim doesn’t want to go along with your instruction.

Your instruction DC = Charisma score.

The actual instructions are entirely up to you, however you have a limited amount of Instruction Slots = 10 + CHA modifier, per day, some roles, or tribes might give you more instruction slots.

You can make suggestions as many times as you want and others can go along with it, but if you want to enforce saving throws you need to use one of your Instruction Slots.

Examples:
1.
Dave (Dom Jock Rigger): “Get on your knees Jeff!”
Jeff (Switch GND Gear): “Yes sir.”
Jeff does what Dave suggests, Dave does not need to use an instruction slot.

2.
Greg (Dom Jock Body Worshiper): “Get on your knees Tom!”
Tom (Dom Daddy Rigger): “No way buddy, I am here to tie you up.”
Being the initiator Greg now has the opportunity to use an instruction slot, he does, his DC is 17 equal to his Charisma score. Tom needs to make a charisma saving throw, but Greg has smelly feet as a jock and his body worship kink imposes disadvantage on Tom’s saving throws.
Tom rolls a 17 and a 6. He has to use the 6, and doesn’t have a choice but to get on his knees.

3.
Steve (Sub Jock S/M): “Get on your knees Louis!”
Louis (Switch Skater S/M): “No way buddy, I am here to tie you up.”
As a sub Steve doesn’t have access to instruction slots, if Louis wants he can use an instruction slot, he doesn’t and opts for an intimidation showdown and rolls a 7. Not that good, this isn’t a consensual scene so Louis does not have advantage against Steve, so he decides to use his tricks and adds a 2d6 to his role, rolling 6 he now has 13.
Steve does his intimidation contest and rolls a 12.
Steve now has to surrender and let Louis tie him up.


Next let’s talk about Stamina

Unfortunately fun can’t go on forever, everyone has stamina = STR + CON scores.

Your stamina steadily decreases with 1 point per hour under normal circumstances that you are awake. In play sessions it decreases with 2 points per hour. If you are under excessive stress from extreme kinks or in pain your stamina points decrease 3 points per hour, if you are acting outside of consent it decreases 4 points per hour.

Stamina recovers fully after a long rest, and you can roll a d10 in a short rest to recover that amount of stamina. If you are proficient in endurance, you roll a d20 in a short rest.

If your stamina reaches 0 you will fall unconscious. This requires emergency response, either first aid or to the hospital.


Relationships are possible, however you need to spend at least 50 stamina points together before you can enter into a consensual relationship.


That brings us to Consent.

When two characters meet they need to agree on consent alternatively one of them acts out of non-consent.

The initiator of the non-consensual act must immediately do an Athletics, Sleight of hand, Intimidation or Persuasion contest.
If you win the contest you enter into a play session with all of your advantages. However if you lose the contest you lose all your advantages, but you have the choice to still enter into a play session. You can continue trying to overpower or coerce your opponent using your skills, but they will have access to their advantages.


A Play session is loosely your equivalent of combat in D&D, when you enter into a play session all present roll initiative. Initiative is a d20 + Cha Mod.

Highest initiative goes first and your imagination gets to take over.

Anything is possible, but your characters will have some Limits. The limits are more for role playing than game mechanics, take note of your limit thresholds and role play accordingly.

Your characters Pain limit indicates how much pain you can take. It is equal to CON mod + STR mod, and is a max score of 10.

Your character also has a Senses threshold, this indicates how much foul smell, bad taste or visual gore you can take. It is equal to 5 + CON mod, and is a max score of 10.

Your character has a ticklish factor, this indicates how much you can withstand tickling. It is equal to a third of your CON score, and is a max score of 10.

Staying on the topic of tickling. Ticklish factor influences your stamina depletion. If your ticklish factor is 1-3 you can’t stand tickling and your stamina decreases 2 points per 10 minutes of tickling. If your ticklish factor is 4-6 you lose 1 stamina point per 10 minutes. From 7-8 you lose 1 point for 30 min tickling. On 9-10 you lose an extra 1 point per hour.

*Stamina lost to tickling does not contribute to bondage or relationship experience.


Bondage is the central theme, so there should be game mechanics controlling the bondage and escape of said bondage.

Restraining someone requires equal parts of strength, wisdom and intelligence.

Experience is the key word and in this game it is equal to your level. You gain experience by practicing bondage or studying it. You choose your starting experience, discuss with Rope Master to make sure it fits with your character. Beginner (1), Intermediate (2) or Expert (3).
For levels 1-4 you need to spend 20 Stamina points in play sessions or 8 stamina points studying bondage out of play sessions to gain 1 point of experience. For levels 5-8 you need to spend 25 stamina points in play or 10 stamina points studying. For levels 8+ you need to spend 35 stamina points in play or 15 stamina points studying. Experience max level is unlimited however character levels end at 10.

When restraining someone you also choose which material to use, and materials all have a bondage rating.
Rope (hemp, clothing line, jumping rope) – 2
Tape (duct, bondage, kinesiology) - 4
Clothes (scarfs, ties, socks, belts) - 2
Iron (cuffs, chains, stocks) - 8
Specialised (bondage sack, straightjacket, leather cuffs, Velcro) – 6
Add any gag and/or blindfold and increase the rating by 1 for each.

How well you restrain someone is calculated: Level + Knots (proficiency required) + Material Modifier + Ability. Where you can chose one ability depending of the situation (Strength for a struggling captive, Intelligence for an elaborate bondage, Dexterity for something quick, Wisdom for a willing captive, etc.). This is your Restraint DC.
*Rope Master can add/subtract to restraint DC depending on scene.
*If you are proficient in knots you receive 1d4 extra to your restraint DC.

Now, if you are tied up and need/want to escape your bondage, you would need to beat the Restraint DC. Escaping is a d8 + DEX Mod, if you are proficient in escapology it’s 2d4 + Dex Mod. As you roll to escape, the DC goes down until it reaches 0.
Example: The DC is 25. Prisoner rolls a 6 + 2 first, so the DC would lower to 17, next he rolls a 3+2, so it lowers to 12. During that time, the captor can roll a perception roll to see if he is escaping while the prisoner rolls for stealth or deception, if the captor catches him escaping, he can chose to retighten his bindings, sending them back to 25, or change them, creating a new DC.


All of that taken into account let’s look at the ability scores and skills. Ability scores work exactly like D&D, with some minor changes to skills.

Strength
Athletics – how strong you are

Dexterity
Escapology – how good you are at escaping bonds
Acrobatics – how agile you are
Sleight of hand – how quick you are
Stealth – how quiet you are

Intelligence
History – how much you know about history
Culture – how much you know about culture
Investigation – how well you observe your surroundings
First Aid – how well you know the human body
Knots - how well you can restrain someone

Constitution
Endurance– how much stamina you have

Wisdom
Perception – how well you sense what’s going on around you
Insight – how well you can tell what people’s intentions are

Charisma
Intimidation – how well you can influence others using force
Persuasion – how well you can influence others using tact
Deception – how well you can lie
Performance – how well you can interpret other characteristics that aren’t yours





Let’s Build your CHARACTER!!


Make notes of all the features your choices give your character



1. First you pick your Body type and note the necessary modifications to your Ability Scores, to apply later.

Twink: +4 DEX
Twunk: +2 DEX; +2 STR
Hunk: +4 STR
Bull: +2 STR; +2 CON
Otter: +2 CON; +2 DEX
Bear: +4 CON
Average: +2CON; +1 STR; +1DEX

Connected to your body type is your scent. Your scent strength is 5 + CON mod. It is a score out of ten. Your scent can be smelled from 1m. If you are proficient in athletics the smell range increases to 1.5m.

2. Second you choose the role you like to take in bondage sessions. This will give you specific advantages or disadvantages for use with instructions.

Master
You have authority, when you speak people listen. You gain access to instruction slots. Your instruction DC gets a buff of 4. If you are in a relationship with a slave who answers only to you, you gain unlimited instructions toward them.

Dom
You have a natural air of control around you. You gain advantage in Persuasion or Intimidation. If you have a relationship with a sub answering only to you, they fail any charisma saves against you except on a natural 20. You gain access to instruction slots.

Service Top
You live to please your sub. A Sub, Slave or Power Bottom gains a number of instruction slots to use on you equal to their CHA modifier. You will probably be following their suggestions but the instructions are just in case. You gain access to instruction slots.

Switch
You do not lean to either dominant or submissive sides, you can pick an extra charisma skill to be proficient in. You have much more flexibility in your kink. You gain access to instruction slots.

Power Bottom
Although you follow, you are definitely one to call the shots. When you want you can invoke advantage on instruction saving throws (do this before any rolls). You gain access to instructions.

Sub
You submit easily to others in consensual circumstances, any Charisma rolls made against you in consent have advantage. You have a safeword, if you invoke your safeword any Master, Dom or switch near you will stop what they are doing. The only exception is if you are in a relationship your partner might override your safeword consensually. You do not have access to instruction slots.

Slave
You submit at a whim, especially to a Master. You have disadvantage on instruction saving throws. You have a safeword, if you invoke your safeword any Master, Dom or switch near you will reconsider what they are doing. The only exception is if you are in a relationship, your partner can override your safeword. You do not have access to instruction slots.

Object*
All rolls made against you have advantage, and any rolls you make have disadvantage. Masters and Doms automatically succeed and have unlimited Instruction Slots toward you. You do not have a safeword. You do not have access to instruction slots. (*This might seem tempting but not a lot of Role playing possibility from your side.)

3. Third you choose your tribe. Your Tribe grants you features per level, you can choose which feature you want added with every level. You may multi-tribe after your original tribe reaches level 3. Levels are assigned by RM (Rope Master).

Skater
Skill Proficiencies: Acrobatics, Performance, and one skill of your choice

Levelling Traits:

I'll Try Anything Once- Whenever you use a skill that you are not proficient in, you may add 2d4 to the roll. You may use this ability once per day. You can select this trait multiple times. Each time you select it, you may use it one additional time per day.

Defy Gravity- Time spent boarding has given you a new understanding of physics; you have advantage on Acrobatics and Performance checks.

Skinnybones- Time spent boarding and falling on mostly concrete increases your Dexterity and Constitution scores by 1 each.

Adrenaline Junkie- At the start of each day, roll 2d6. You get these as temporary Stamina points, which are used up first before your regular stamina points are consumed, allowing you to endure a lot more pain and stress than regular dudes.

Skill Training- you are proficient in one skill of your choice.


Jock
Skill Proficiencies: Athletics, Endurance, and one other skill of your choice.

Levelling Traits:

Gymspiration: By spending at least 1 hour working out per day, you gain a single "gymspiration" point, which gives you advantage on a single d20 roll involving your strength, dexterity or constitution modifiers. You may select this trait up to three times. Each time you select it, you gain an additional gymspiration point, up to a maximum of 3. Your required workout time does not increase if you take this trait multiple times.

Bodybuilder: Your strength score increases by 2.

Hot Bod: Although culturally, what is considered attractive changes era to era, but a finely toned body never goes out of style. Whenever you meet someone who is attracted to you, and you're wearing clothing that shows your form off (tight-fitting clothes, speedos, tank tops, scandalously small towels, etc.) you may substitute your Strength modifier, instead of your Charisma modifier, on all Deception, Persuasion, Intimidation and Performance checks. If you have the gymspiration trait, you may also use your gymspiration points on the four skills listed above.

Break a Sweat: Your scent radius goes out to 10 feet. If you spend 10 stamina points and spend 30 minutes intensely working out, you cause yourself to sweat, increasing your scent radius out to 20 feet. If you encounter anyone with the body worship fetish, you have triple advantage (roll three d20's and used the highest of the three) on charisma rolls with them. One drawback, though- mundane, everyday people find your odor off-putting. You have disadvantage on all charisma rolls with "normies," due to your stank.
Skill Training- you are proficient in one skill of your choice.


GND
Skill Proficiencies: Choose any three skills, one which must be Charisma-based.

Levelling Traits:

Neighborly: Increase your Charisma score by 2.

Plausible Deniability
: Your charm, reputation, and social standing in "polite society" are beyond reproach. Any rumours of you committing acts of sexual debauchery are disbelieved instantly. A number of times per day equal to your Charisma modifier, whenever you encounter anyone who speaks out about your "proclivities of ill-repute" you may invoke plausible deniability on them. For the next 24 hours, no one believes them about this topic, and any time the speaker mentions you, they're met with scorn and threats and very likely kicked out of wherever place they currently are. This trait does not work if there is iron-clad evidence against you, or you are caught red-handed by multiple people.

Alarmingly Charming: Your friendly demeanor can get people to open up more, or you're adept at picking up on social cues. By spending 1 hour or more in conversation with someone, you can learn their Role, Tribe or Fetish.

Chamber of Secrets: You have a secret room all to yourself. This "room" can be anything from a hidden study, a basement sex dungeon, a studio apartment in a quiet part of town, or even a remote cabin in the woods. Work with the Rope Master to determine the details. No one, other than yourself, and whomever you invite (or abduct!) into this room, can ever find the place. Even cops, detectives, your nosy neighbor lady, or a couple of teenagers in a van with a dog will either overlook or miss the place entirely.
Skill Training: You gain proficiency with one skill of your choice.


Daddy
Skill Proficiencies: Insight, Perception, History and Culture

Levelling Traits:

Age Requirement: You must be age 35 or older to join this tribe.

Like the Back of My Hand: You know where to get the best of the best in town. 5-star restaurants, best bars, best places to shop, where to avoid so you don't get mugged, and who to talk to if you need a favor or a service, no questions asked. In addition, you know the backroads and shortcuts, and can reach a destination in half the normal time.

Age Before Beauty: You've been around the block a few times and seen some stuff. Increase your Intelligence, Wisdom and Charisma scores by 1 each. However, you're also getting too old for this shit, so decrease your Strength, Dexterity and Constitution by 1 each. You may select this trait multiple times. The bonuses and penalties stack. Note that you may not select this trait if it would reduce your Strength, Dexterity or Constitution scores to zero. You would effectively die, and that's not fun.

Maturity: You don't fly off the handle like these younger pups, nor to you submit to these half-wit doms stinking up the bars these days. Three times per day, you may choose to ignore an Instruction used against you. This trait does not work on other members of the Daddy tribe, and you still must make a save as normal.

Sugar Daddy: Your investments have paid off, and you always have an abundance of wealth, regardless of your current job status. Where you get the cash, that's between you and the Rope Master. In addition, you have a hot youngish (between 19-25) NPC trophy boy whom you're happy to support in exchange for his company. Three times per week, you can call up your trophy boy for some "company." This works like a normal bondage/sex session but it does not consume additional stamina points. In fact, at the end of your session, you regain 1d10 stamina points. Your trophy boy will also perform other tasks for you, like make deliveries, clean your house, or entertain guests, etc. Work out this arrangement with the Rope Master. It should be noted that your trophy boy is not a slave (though they can become one if the roleplaying story warrants), and will leave if horribly abused. Finding a new boy requires 1d4 months of searching online or browsing bars and coffee shops, etc.


Geek/Nerd
Skill Proficiencies: History, Culture, Investigation

Levelling Traits:

Cause and Effect- All those days spent gaming has reprogrammed your brain. A number of times per day equal to your Intelligence modifier, you may request that Rope Master drop a hint at the potential outcome of a certain action. You must invoke this ability before doing said action.

Big Brained- Increase your Intelligence by 2.

Data Collector- You know things, that's your job. You can find virtually anything on the internet or in a library, given enough time and access. In addition, you know a lot about certain topics. You may substitute your Intelligence modifier on all Charisma-based skill checks.

As I Predicted!- You don't actually have psychic powers, but your uncanny ability to predict outcomes sure makes it seem like you do. At the start of each day, roll 1d20. Record that number on the die. You may substitute that number for any other d20 roll made that day, whether by you, the Rope Master, or other players. You may select this trait up to 3 times. Each time you select this trait, you may roll and record an additional d20 to use later in the day, to a maximum of 3d20.

Skill Training- You gain proficiency with one skill of your choice.


College
Skill Proficiencies: You're proficient in three skills of your choice.

Levelling Traits:

Frat Pack- You can call up 2 of your frat bros to assist you with a task, no questions asked. You may select this trait up to three times. Each time you select it, you can call up 2 additional frat bros, up to 6 total.

Party Animal- Alcohol does not affect you as badly, and you never wake up hung over. Also, while you are drunk, double your proficiency bonus on Persuasion and Performance checks. However, if you roll a Natural 1 on a Persuasion or Performance check, the Rope Master determines that something CRAZY happened at that party, and people talk about it for 1d4 weeks afterward.

Scholarship- You got into uni on a scholarship. If it's an academic scholarship, increase your Intelligence and Wisdom scores by 1 each. If you chose an athletic scholarship, increase your Strength and Dexterity scores by 1 each.

Dorm Life- You spent a long time living around guys and you have seen and smelled...... things. Horrific things. Weird things. Hot things? Either way, Your Senses threshold is 5 + double your Constitution modifier, and unlike mortal men, you may exceed the 10 maximum on it.

Skill Training: You gain proficiency in one skill of your choice.


Cowboy/Country guy
Skills: Athletics, Perception, First Aid

Levelling Traits:

That's How We Do It in Texas: You always seem to have a lasso on hand for emergencies, be they pesky cattle, bar bullies or cute ranch-hands. Your lasso can reach targets up to 15 feet away, allowing you to initiate a bondage session from a distance. Your Lasso grants a +2 material bonus to restrain a guy. You may select this trait up to five times. Each time you select it, your lasso's material bonus increases by 2, to a maximum of 10.

Home on the Range: Increase your Dexterity and Wisdom scores by 1 each.

Quick on the Draw: You have advantage on initiative rolls to initiate a bondage session.

Rustic Charm: Your salt-of-the-earth nature allows you to substitute your Wisdom modifier on Charisma checks.

Skill Training: You gain proficiency with one skill of your choice.


Bad Boy
Skills: Sleight of Hand, Intimidate, one other skill of your choice

Levelling Traits:

Locksmith: You always have a bobby pin or some other lockpicking device on you. If you're restrained with mechanical devices such as handcuffs or shackles, you gain advantage on the check to get free. Oh and you can open locked doors and treasure chests, should you come across them.

Bar Fighter: You'd been in a few fights with drunks and can handle your own. Or at the very least, you can put a ton of hurt on someone who violates your consent. Your unarmed strikes deal 1d6 + your strength modifier (normally unarmed strikes are 1 + Strength modifier) to a person's stamina points, and anyone who attempts to start a bondage session without your consent takes 1d6 stamina damage per round, trying to tie you up.

Hot Tattoos: Increase your Constitution and Charisma by 1 each. You may take this trait up to five times, its effects stack. The third time you take this trait, the ink on your body is hard to hide, and you have disadvantage on Deception, Persuasion and Perform checks with stuffy, judgemental normies who think its "trashy," as determined by the Rope Master. The fifth time you take this trait, those same people won't even give you the time of day, and your checks automatically fail.

Because this is the "rebel" tribe, they get to break the rules a little, and raise up their attributes a lot higher, potentially, than the other tribes. Although if you get enough tattoos, you're covered in ink, and "normal" society might turn its nose up at you. Not that you really care, fuck the man! You're hot and your subs/doms know it.

Skill Training: You gain proficiency with one skill of your choice.


Artist
Skill Profiencies: Perception, sleight of hand, performance

Leveling Traits:

Starving artist: You know what is to suffer for for your art and you’ll never sellout! You’ve gone long periods of time surviving on ramen so you gain profiency in endurance and persuasion.

Shibari Practitioner: The old art of Japanese bondage. When using rope, it gets +2 material rating. You can choose it up to 5 times

Performer: Choose one: Increase your Dexterity by 2, or your Charisma by 2

Bohemian: Grab your glass of absinthe and toast to truth, beauty, freedom and love! Gain profiency in Culture. Through your connections to other artists and members of more "avant garde" circles, you can call in small favors from this group and get in contact with other expression venues. You can get “inspired” once a day, which lets you roll your dice again and chose whichever result you want

Skill Training: You gain proficiency with one skill of your choice.


Prep Guy
Skill Profiencies: Culture, Persuasion and Deception

Special effect: Prep guys get -2 Sense Threshold

Leveling Traits:

Trust Fund Baby: With more than enough money to spend, you can afford to throw money at your problems, be it buy expensive toys or hire help for mundane jobs or your little secret projects. Of course, making deals with that kind of people can blow up in your face, so if you chose to call for their help, roll an insight check to see if your new employees have ulterior motives. Discuss with the Rope Master what happens if you fail

Ivy League for Everyone
: Increase your Intelligence by 2 and your and Charisma by 2

"Wait, I Think I Bought That": While money can't buy you happiness, it can buy you a lot of toys to make up for it. Sometimes you even have the right tool for the job. While in a dwelling you own (check with your Rope Master) roll 1d20. If the result is lower than your Charisma score, you own the item in question. Very expensive things, like cars, computers and heavy-duty sex dungeon equipment, might be rolled against half your Charisma score, rounded down. The Rope Master is free to say whether or not it is possible to own the item, and this does not let you buy things that are illegal

Personal Trainer: You gain proficiency in the Athletics and Endurance skills. Pick one of these skills. Your proficiency bonus is doubled with that particular skill.

Take my money: You buy proficiency with one skill of your choice




**Note: You only get the ability score increase when you choose it at a level increment, it could be level 1 or at a later level.
**(just for fun I added a poll for which tribe you are most likely to play)**


4. Lastly choose your kink. Your kink will give you some added specialty bonuses.

Bondage (prerequisite Dom, Master or switch) – You are an expert at ropes, knots, using duct tape, chains, and even zip ties. If you bind someone, they have disadvantage on trying to escape. If they have advantage on escape throws they lose their advantage but don’t have disadvantage.
Equipment: You have a duffel bag full of roping equipment! Discuss with the Rope Master and set up a list of what you have.

Gear – When wearing your gear you gain bonus to your role, if your role is Dom, Master or Power Bottom you gain +4 temporary Instruction Points. If your role is sub, slave, service top or object you gain +4 temporary stamina. As a switch you can switch between the two as required.
Equipment: You gain a full set of the gear of your choice: Leather, Spandex, Rubber, Pup play or neoprene. Discuss with the Rope Master and set up a list of what you have.

Body Worship – As a Dom, Master or Power Bottom your odors and tastes place a trance on others, if they can smell or taste you they have disadvantage on all rolls. As a sub, slave or service top your senses limit uses double your CON modifier (if you already use double, you use triple). As a switch you can switch between the two as required.
Equipment: none

S/M – You love pain. Either receiving it as a sub, slave or switch, or dishing it out as a Dom, Master or switch. As a Dom, Master or Power Bottom you can enact extreme kinks without taking non-consensual limitations, take note this will deplete your sub or slaves stamina very quickly. As a sub, slave or service top your stamina only decreases 2 points per hour during extreme kinks even outside of consent. As a switch you can switch between the two as required.
Extreme Kinks: Electric, Piss/scat, Choking, Fisting and Flogging.
Equipment: You have all equipment needed for your particular extreme kink. Discuss with the Rope Master and set up a list of what you have.

Roleplay - You just like to live out your more elaborate fantasies, it's not only sex, but the story behind it! Perhaps you want to pretend you're a jock? Or maybe a soldier captured by the enemy? Or you want to "kidnap" your sub and hold him for ransom? Either way, during a play session you can roleplay as another tribe, you may switch skills only if you have a "uniform" of the tribe in question, and you can make this switch once per 24 hours. If your role is Master, Dom or Switch, Subs resisting uniformed-up you have disadvantage on charisma checks against your Instructions. If you're a Sub, Slave or Switch, while in character, your stamina decreases -1 point per hour
Equipment: Props, costumes and uniforms. Discuss with the Rope Master and set up a list of what you have.




That’s it! Now roll your 4d6 and drop the lowest to find your starting ability scores, add the extra points, determine your modifiers, and have FUN!!


p.s. I am open to discussion and suggestions - I am sure you can think of more Tribes/kinks...
Last edited by MountainMan_91 3 years ago, edited 6 times in total.
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GagFan96
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Post by GagFan96 »

I really like this idea it sounds really fun.
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Charmides
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Post by Charmides »

Hell. YES.

[mention]MountainMan_91[/mention], this is amazing. I'm DM-ing a campaign right now, with a bunch of platonic friends -- love 'em to death, but it's obviously not the time or the place to explore kink. THIS, though. THIS. This such a great idea, and you've obviously put so much work into it. Many, many kudos.

Oh my God, I'm already building a character. Let's see -- more often than not, I lean toward spell casters in RPGs, so it only makes sense that I go for Geek/Nerd. Let's say, a Twunk/Switch/Geek-Nerd/Bondage. (I'm sure none of that is particularly surprising to those that know me.) Gotta ask, MM91, what would your go-to character be in this game? Or, do you see yourself more as the GM?

If you ever want help testing this out, buddy, I'd be happy to be your guinea pig. Can't wait to see what sorts of characters the rest of the M/M group on this forum dreams up. Super exciting stuff.
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Post by MountainMan_91 »

hmmmm [mention]Charmides[/mention] I have never GM'd a game...

:)

I will go for an Otter Switch College with bondage kink, I feel like this will be my favorite, enough skills to be slightly dom and good constitution to sub when I have to.

A close second would be Twunk Master Skater with gear kink. This will be an instruction beast I think? :?: (Kinda need to do a testrun to see the game dynamics right?)

So happy you and [mention]GagFan96[/mention] like it! Please do let me know if you have any ideas for more tribes or kinks ;)
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Post by cj2125 »

[mention]Socksbound[/mention] you might also be interested on this

[mention]MountainMan_91[/mention] this is an amazing idea! I can tell you've put some work into this and I'd love to try! (Just need to find someone willing to be the RM XD). I tried once a similar dnd mechanics-inspired rolepaly in the past, unfortunately we had to cut it short but it was lots of fun and there was a lot of potential, we really ought to give this a try!

I've already built my character! I'm going for a Twunk Switch Skater with bondage and gear/Pup play kinks! What do you guys think?
Charmides wrote: 3 years ago
If you ever want help testing this out, buddy, I'd be happy to be your guinea pig.
Count me in as a guinea pig too!
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Post by MountainMan_91 »

cj2125 wrote: 3 years ago
I've already built my character! I'm going for a Twunk Switch Skater with bondage and gear/Pup play kinks! What do you guys think?
Yeah! Skater combined with switch and gear sounds great! I think you will be a very balanced character! Those tricks 2d6 is a very tempting feature :)
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Post by Volobond »

~ Interesting Character Ideas ~

Dom GND Bear w/ bondage kink - adorable newbie w/ high CHA, best at ferreting out kinks and making people feel at ease.

Master Skater Twunk w/ Pup Play Gear kink - Alpha dog with powerful instruction ability, possibly make him a switch instead because skater twunks deserve to be tied up and tickled ;)

Slave College/Jock Hunk w/ Spandex kink - Super high senses and stamina; comes with a frat pack of fellow college slaves?

~

This all sounds super fun!

Would tickling be considered an extreme kink? I feel like considering the physical toll it takes on the person being tickled (people can even pass out from it) it would have a greater cost in stamina.
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Post by cj2125 »

Volobond wrote: 3 years ago Would tickling be considered an extreme kink? I feel like considering the physical toll it takes on the person being tickled (people can even pass out from it) it would have a greater cost in stamina.
That's a good question, personally I think your reaction to tickling should be related to your endurance or constitution, high consitution might means you aren't that ticklish while low constitution would suggest you crumble at a mere touch (or alternative we could add a Ticklish Factor)

Also, [mention]MountainMan_91[/mention], I was thinking that each type of restrain could have their own resistance level, for example, anything invlving knots (clothes, ropes, etc.) could have a lower level so someone good at escapology could eaisly untie those knots, something like a straight jacket would have a higher level which would require more effort to get out, and a full mummification would have a level so high it would be practically impossible to get out.
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Post by gag1195 »

This is amazing! I can't wait to have some more free time to create my character! I can't believe you set all of this up!
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Post by DeeperThanRed »

This is simply brilliant, [mention]MountainMan_91[/mention]. I never actually got around playing one but I'm quite interested in tabletop RPGs and your build is perfect for bondage fans.

Tribes, roles and kinks are all very well-defined, I have a hard time picking one. :) I can see Wolf or Cub as additional body types if the players ask for more freedom with it. And maybe Power Bottom and Service Top for extra roles? Just spitballing here.

Daddy feels like the most fun tribe to play as so if I had to create a character, I'd either go with Hunk Sub Daddy Gear or Otter Switch GND Bondage. Who knows, maybe I'll use these the next time I work on a scenario. I'll definitely try and put kore thought into this.

Can't wait this to dethrone D&D. ;)
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Post by MountainMan_91 »

Wow, I love the reaction guys! It is totally worth the effort I put in, but it's also still got a little bit to go before it will be perfect!

[mention]cj2125[/mention] [mention]Volobond[/mention] I actually can't believe I totally missed tickling in the original designs :lol: I kinda like the idea of adding a tickling factor under limits (influenced by CON score), and then also adding a tickle kink - I don't think it will go under extreme kinks though (more accepted by all as fun and generally less painful for most), but it will definitely influence your stamina based on your tickle limit.


Volo, I didn't even consider the possibility of the frat Bro's being roped up, that is an excellent twist! And I enjoyed your character designs.


CJ. Tying up and escaping is a great point out. I feel the game mechanics need to address that, and it's lacking for now. I am definitely going to work on that a little - your input here is already valued with this...
cj2125 wrote: 3 years ago I was thinking that each type of restrain could have their own resistance level, for example, anything invlving knots (clothes, ropes, etc.) could have a lower level so someone good at escapology could eaisly untie those knots, something like a straight jacket would have a higher level which would require more effort to get out, and a full mummification would have a level so high it would be practically impossible to get out.

[mention]gag1195[/mention] do let us know when you have an idea of your character :)


[mention]DeeperThanRed[/mention] thanks for those inputs. I had power bottom in the mix for a bit right in the start but removed it, it might be worth revisiting now... I like your ideas for a character - Yeah I think a daddy is going to be the dark horse character, with those auto wins and your +2 to proficiency, you will be a powerhouse in early game.

DeeperThanRed wrote: 3 years ago Can't wait this to dethrone D&D. ;)

haha, that's the dream, or at least include these as cannon in the D&D franchise :lol: :lol:
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Post by McMurdoPI »

Hey there, if you guys get serious and wanna play this on discord, I am definitely down to try it.

You have done something truly interesting here!
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Post by Charmides »

[mention]MountainMan_91[/mention], I just wanted to mention how shocked I am that Jock hasn't gotten any votes in the poll. It was my number two choice after Geek/Nerd -- you folks continue to surprise me.

[mention]McMurdoPI[/mention], I have to admit, that kinda sounds like a blast. MM91, I know that it's a pretty big jump from you making a kink-centered RPG to actually getting together with people and playing it... but in a way, it feels like the natural evolution of this concept, if we ever felt comfortable taking the leap.

Obviously, if we did this on Discord, there would be no pressure at all for anyone to do voice/face reveals. We could conceivably do it all through text. I would even volunteer to GM for a one-shot, unless of course MM91 wanted to, or wanted someone else.

But, whether or not we ever actually play this, it's still an amazing concept, and obviously a lot of folks have taken a liking to it. Great job, MM91!
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Post by MountainMan_91 »

[mention]Charmides[/mention] [mention]McMurdoPI[/mention] that would be absolutely fantastic to play this soon. Voice would be extra sweet but I agree if people dont feel up to it, a text based can be just as great

I have some few additions and I think we need some time for me to check game mechanics but I would be happy to do a test session! I might want to try my hand at being the RopeMaster :D

Anyhow. Thank you so much for the interest!

Will definitely keep you all posted.

And Charmides I totally agree... Setting it up I thought people would be jumping to interpret a jock character! But I am happy nonetheless
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Post by Alisonlovesropes »

All looks very "Men Only"
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Post by TightsBound »

I’ve never played D&D before, but I’ve been really tempted to give it a try after listening to The Adventure Zone. A bondage themed D&D sounds ways too enticing to resist! I think I’d be Otter, GND, switch or sub, and bondage or gear. I’ve never wanted to play D&D more in my life! 😉
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Post by cj2125 »

[mention]McMurdoPI[/mention], [mention]Charmides[/mention] and [mention]MountainMan_91[/mention], that would be awesome! Logistics in and out of the game should have to be settled but I think we can make it happen at one point. I do think that first it would be good to do a test run, once MM91 has polished the details!

And I'm as surprised as everyone by the lack of Jocks, my theory is that many of us dream of tying them up but not many identify with them!
Alisonlovesropes wrote: 3 years ago All looks very "Men Only"

You are right, given that this rpg is kink oriented and MM91 is mostly interested in M/M content, it's logical that he would do it male oriented and I think all of the people who have shown interest in it so far are also into M/M.

Nevertheless, MM91 acknowledged that fact and has been open to suggestions to make it more unisex so if you are interested in the concept and have ideas for female characters/body types/ tribes feel free to contribute.
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Post by MountainMan_91 »

Hi all.

See updates to the original post. [mention]cj2125[/mention] [mention]McMurdoPI[/mention] [mention]Charmides[/mention] [mention]TightsBound[/mention] [mention]DeeperThanRed[/mention] [mention]gag1195[/mention] [mention]Volobond[/mention] [mention]Socksbound[/mention]

I am still open for edits. If you feel something is being misrepresented ;)

[mention]Alisonlovesropes[/mention] Thank you so much for your comment. I would love to make this accessible to all, I just have 0 clue to tribes, body types or other kinks from outside the M/M community. And instead of writing something that misrepresents or offends someone I thought I would open the floor. :D

Please anyone reading make suggestions, :) I am open to it and will try my best to incorporate - as long as I don't need to compromise the game itself.

Be good 8-)
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Post by Gaggedgeekgirl »

Sounds.quite.complicated. you could.more.easily.just use.d+d.rules. if you want female tribes try nerd/geek (me) glamour.girl sporty, soccer mum,
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Post by Kyle »

I couldn't make any sense of it, but I know absolutely nothing about D&D.
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Post by bondagefreak »

To those whom it may concern, this is actually a simplified and brilliantly adapted version of D&D.
Being an old school D&D v2.0/3.0 guy (think Baldur's Gate I & II) I can definitely confirm that the rules of this game are easily understood and that anyone familiar with D&D in it's current and previous forms will immediately understand and appreciate the simplicity of what is being proposed here.

I will not be joining the ride due to having virtually no interest in RP Tugs, however that's not why I'm posting here.

Before this awesome thread degenerates and becomes a punching bag for those who just want to RP and don't know D&D, I'm going to step in and say something that no-one feels comfortable saying.

[mention]MountainMan_91[/mention]
Your willingness to transform this into unisex is a Pandora's box that will surely come back to bite you and that may never be closed again.
This will never work. At least not for any meaningful amount of time it wont.


Consider that loads of men and women on here have already expressed utter disdain for being tied up by men.
Also consider that the vast majority of guys into M/M will back out of this and feel the same way about tying up/being tied up by players of the opposite sex.

Placing the unitard of unisexism on everyone does not change that fact that member profiles and avatars reveal a great deal.



There is no shame in choosing your target audience and making it exclusive to members who like the same thing you like.
In fact, the vast majority of games on here (whether it be picture games, interactive story games and etc) are strictly F/F, M/F or F/M.

In other words, what I'm trying to say is that you're going to kill this if you insist on taking it down the path you're currently on.



Once you've tweaked this to satisfaction and had a pleasant test run with all the M/M guys (who all seem to have no problems understanding the rules and who've already created characters) nothing stops you from copy/pasting the opening post of this thread and creating F/F and F/M & M/F versions for the other 75% of members to enjoy.


You're under no obligation to follow my advice, of course.
However, given that I am familiar with the pulse of this place, it would be advisable for you to at least privately convene with those who've already signaled their intent to play and allow them to voice their thoughts on what I'm saying here. Most of them will not be comfortable doing so on the public board.
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Post by MountainMan_91 »

hmmmm...

So much wisdom from [mention]bondagefreak[/mention] thank you for your insights.

Especially this, I agree 100% even I would enjoy this less if I am being roped by someone I'm not interested in, as would most of us on this forum. And I first and foremost wanted to create something for my like minded friends from the board.

To be honest I did find trying to incorporate more into the game very daunting.

This version will be renamed to M/M in the topic subject. I might open later threads to try and make other versions, but as repeatedly mentioned I have ZERO reference to work from. :oops:

[mention]Gaggedgeekgirl[/mention] thanks for showing interest, I will reach out to you if I ever go down that route. I like the sound of those tribes...

Apologies in general for luring anyone outside of M/M into this, the intent was good but I already felt out of my depth trying to incorporate more.

Have fun!
Last edited by MountainMan_91 2 years ago, edited 2 times in total.
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Post by cj2125 »

I agree with [mention]bondagefreak[/mention]. The way if you do this roleplay it might gave to be M/M and with a limited amount of users (specially since usually more than 6 players quickly devolves into chaos). Once everything is settled, other folks can take your rules and ran their own campaigns and they can even add other aspects like female characters or other kinks.

Also, [mention]MountainMan_91[/mention], love the additions to tickles, body scent and roles, I think they can work well in game!

I have the feeling it might be too easy to escape things like ropes or tape but it would be a matter of trying it to see if it's balanced
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Post by MountainMan_91 »

I updated the rules again - some new tribes and reworked the existing ones! and added a new kink...

Thanks [mention]cj2125[/mention] and [mention]Volobond[/mention] for the collaboration.

[mention]GagFan96[/mention] [mention]Charmides[/mention] [mention]gag1195[/mention] [mention]DeeperThanRed[/mention] [mention]McMurdoPI[/mention] check it out.


The poll has also been updated! (and accidently reset - sorry) :P
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Post by DeeperThanRed »

I loved how fleshed out the tribes are now! They feel a lot kore distinct now and the new additions are welcomed.

I think Bad Boy quickly became my favorite. It seems like a great fit for more action-oriented RPs, especially as a switch.
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