In the land of Arcadia, many young, brave warriors descend into the dark, dusty halls of ancient dungeons. Some look for riches and fame, some seek to destroy the precarious bandits plaguing the upper world.
And you: yes you, the reader. You happen to be one of those precarious bandits inhabiting one of these dungeons.
With your fellow outlaws, you spend your days digging through the treasures scattered around the dungeon and occasionally robbing the passerby merchants and adventurers blind.
One day, just when you and your friends were entertaining the idea of having someone in your hideout that can do your bidding, you hear a loud noise near the entrance.
Four young men are looking at you with wide eyes. Judging from their clothes, there's no doubt that they were a party of heroes, no doubt sent here by a disgruntled moneybag that you cleaned out. Being the virtuous warriors they are, they draw their weapons, running the last thing on their minds.
You and your friends glance at each other. Without a word, a consensus has been reached: You want to capture these warriors alive. You certainly have the numbers and your hideout is full of weapons and gear you can use to take down the novice heroes.
Now, what do you do?
RULES
In Dungeon Crawlers, your goal is to seize the enemy party. Each turn, every unit can take one action from a predetermined command window. Available commands may change during the course of the battle. As fellow bandits, you all share a single, large health pool and identical stats.
Each hero, on the other hand, has their own unique stats and equipment. Their stats are:
- Strength: Determined how much damage their attacks deal.
- Vitality: Determined their health.
- Agility: Determined their accuracy and evasion rate.
- Sword: High damage, low accuracy, melee.
- Knife: Low damage, high accuracy, melee.
- Staff: High damage, low accuracy, ranged.
- Bow: Low damage, high accuracy, ranged.
- Fire: Medium damage, low accuracy, can disrobe, magic.
- Ice: Medium damage, low accuracy, can freeze, magic.
- Earth: Medium damage, low accuracy, can stagger, magic.
- Wind: Medium damage, low accuracy, can disarm, magic.
- Cloth: Easy to apply but also easy to get rid of.
- Rope: Harder to apply and get rid of than cloth.
- Leather: Harder to apply and get rid of than rope.
- Chains: Hardest to apply and get rid of.
Name: Alexios
Age: 22
Height: 1.85 m
Class: Knight
Equipment: Silver armor, leather pants, sturdy boots, enchanted ring, the sword of bravery
Stats: High Strength, High Vitality, Low Agility
Name: Bastien
Age: 21
Height: 1.79 m
Class: Mage
Equipment: White silk shirt, black breeches, leather shoes, wizard hat, the tome of knowledge
Stats: High Strength, Low Vitality, Medium Agility
Name: Calvex
Age: 24
Height: 1.88 m
Class: Cleric
Equipment: Black robe, ornated skirt, leather sandals, jeweled rosary, the staff of benevolence
Stats: Low Strength, High Vitality, Low Agility
Name: Dryden
Age: 19
Height: 1.75 m
Class: Rogue
Equipment: Green tank, thin tights, soft boots, camouflage cape, the bow of stealth
Stats: Medium Strength, Low Vitality, High Agility
Now...
Choose your action (one action per user):
Attack - Damage an opponent with your chosen weapon (sword, staff, knife, or bow)
Magic - Disrupt an opponent by casting a magic spell (fire, ice, earth, or wind)
Item - Use an item to bind opponents' hands or feet or gag or blindfold them (cloth, rope, leather, chain)
Guard - Reduce the damage you take this turn and possibly stagger your opponent.
Study- Carefully analyze an opponent in order to deduce their weaknesses... and maybe more.
Pass - Don't do anything of note. You can still cheer your buddies or admire your opponents' fighting figures.
Don't forget to specify the target of your taken action. e.g. command:
Command: Attack with Sword / Target: Alexios
May victory smile upon you.